Why are Persona Anime Customizations no longer syncing
PS4 Review: "Persona 5 Strikers" # Persona5 # Persona5Strikers
After “Persona 5” and “Persona 5 Royal” there is another one Persona 5-Game, this time titled as "Persona 5 Strikers" was released because, unlike the other games, it is not just an expansion, but a continuation of the story. But the developers have come up with an interesting experiment for the continuation by talking to developers Omega Force, the makers of DynastyWarriorsRow, or also Musou, team up and swap the franchise's traditional turn-based combat system for the fast, sprawling, real-time combat system the studio is known for. - A quite daring change, but it can work if it is implemented correctly, as in the case of “Yakuza: Like a Dragon”, which tackled exactly the opposite change. I'm a long-time fan of the series and for this reason I took a close look at the finished game, which was kindly given to me by the publisher for my review free of charge. Of course, this does not have any influence on the evaluation.
Contrary to other licenses like Zelda with "Hyrule Warriors", or One piece With “One Pice: Pirate Warriors” Omega Force not only uses a license, but is also only responsible for parts of the development, primarily the combat system, and shares development with P-Studio, the development studio behind the series, and even retains elements the turn-based battles, when conjuring personas or spells, similar to what "Final Fantasy VII Remake" did, in that the time stops in these moments and you can calmly plan the use of the special attacks in a menu. So the well-known combat system is not completely replaced.
The game starts a few months after the events of "Persona 5" and the additional story of "Persona 5 Royal" is completely disregarded, which may confuse some players who are only the RoyalVersion, which in my opinion is also rounder overall, but as a starting point that is just not the case. In the meantime it was quiet in Shibuya and also the metaverse, the gloomy parallel dimension, occupies the protagonist joker only in his dreams until he after Shibuya returns to meet his friends who are also called Phantom Thieves are known to meet again. After a long reunion celebration, it takes a long time joker more by chance back into a new version of the Metaverse, which is simply referred to as prison. Although the group manages to destroy this prison within the first few hours of play, they have to recognize that this new form of the Metaverse is by no means limited to Shibuya limited, but a bigger problem, which is why the group starts a road trip through Japan to destroy all prisons ...
The narrative structure is similar to its predecessors, but has been condensed into a more linear game, which does not mean that the game was short. On the contrary, because it personally took me a little over 30 hours to play through the game, although I had to leave some side tasks open due to lack of time. This is a lot shorter compared to the predecessor, which easily tied up +100 hours, but it fits the faster gameplay and other optimizations that the game has undergone well. The calendar system has now been linked to the story progress and we no longer have to deal with waiting breaks if a mission is only available from a certain time. The elements of the school simulation, where we had to go to school during the day, were also left out, as the game takes place during the summer holidays. For this reason, it simply takes less time overall and less idle time in places for the game to get going. There are also open areas that we can explore freely and where you can deal with trivialities such as shopping or talking to NPCs, but that is less of a focus.
For some, this may seem very strange and even un-persona-sound like, but fits surprisingly well into the existing narrative structure, which consists of detailed animated film sequences on the level of animes from television, interactive conversations in game graphics that are reminiscent of visual novels and the action sequences in which we freely explore areas or fight , a. And if you haven't played any other game in the series, you probably won't notice any difference. Especially since both the shrill art style, the great music and the professional synchronization were retained. The well-known speakers set their virtual counterparts to music again, so there are no changes to the speakers and we again have the choice between Japanese or English voiceovers, both of which are extremely successful.
But one thing really has to be noted, especially since the game is advertised to such an extent that you don't need any prior knowledge of the franchise or "Persona 5" and I can't really understand the last point, because there is simply too little background information and too much Allusions to the predecessor. It starts with the background story of our protagonist, the Strikers remains completely unlit. If you haven't played the predecessor, you can even play for free within the PS + Collection is available, which should at least read through a story summary, or else YouTube watch so you can better follow the story and character interactions. Everything else probably raises too many questions and one wonders why joker always walking around with a talking cat in tow, what the Metaverse is all about and what is under you persona has to understand at all. Especially the well-written dialogues, although in the first trip to the Metaverse I got an argument about why Morgana insists that she is not a cat, otherwise it looks rather strange and newcomers are otherwise left at the latest when she suddenly transforms into a bus ...
For returning players, there is also the fact that no characters have to be introduced one by one, but the entire group is together right from the start. You therefore do without long banter and can start the adventure straight away, which is a welcome change in a Japano RPG, because despite the adaptation in the combat system and the more linear orientation, the game is still an RPG through and through and we can use our different ones Equip characters according to your mood, learn new skills, improve weapons, items and personas and of course collect important and unimportant items from hidden treasure chests, which also bring you experience points. In combat, we can usually proceed in different ways and either eliminate individual opponents undetected, or storm straight on, which then calls additional opponents on the scene and usually ends in an escalating brawl, which is not stingy with flashing thunderstorms, as you would of Musou knows.
We are mostly in a smaller group and can largely choose our fellow campaigners freely. We can switch back and forth between the members and also combine our attacks. The combat system is surprisingly multi-layered, as it offers a lot of scope for timing-based combo and counter attacks in addition to the standard attacks, as well as special attacks and finishers, which are usually rewarded with a chic animation. Simple button mashing is also a thing of the past, but it is only really fun if you take a closer look at the different mechanisms, which are thankfully introduced in good portions.
At the beginning I was skeptical whether it would Musou really with the world of persona can combine, or whether the finished game is just one Dynasty Warriors With persona-Skin, but all these concerns were blown away in no time at all. It even went so far that I consciously didn't even notice that it was any different before. Although the change in the combat system was not somehow thematized within the narrative, as in "Yakuza: Like a Dragon", or even justified, but in my opinion that does not have to be and could sometimes even stand out negatively if poorly implemented. Only a little more background information may be necessary for one or the other player if you haven't played the previous parts, which the game completely ignores. At least a “Previously on Persona 5…” would have been a good compromise in this context. On the other hand, I liked the fact that the game can start directly with the story and doesn't waste time with character introductions and background information. The same applies to the more compressed orientation of the adventure, which results in less idle time within the story, even if some players will probably miss the "life sim" elements, which is probably also the reason why the game is a sequel, but is not a fully-fledged part 5.2. Nevertheless, I really had a lot of fun with the game and I'm very curious to see whether the experiment will pay off and whether it will possibly have an impact on the legitimate successor to the series. So we can be curious what awaits us in "Persona 6" ...
Developer: P-Studio / Omega Force
Publisher: Atlus / Koch Media
Available on: PS4, Nintendo Switch
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Unless otherwise stated, the images and / or screenshots used were created by the author himself and serve to support the report. The copyright of the presented item or the game remains of course unaffected and remains with the original rights holder.
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