Which video game gives the worst advice

Atari 2600 ... ET ..... is it really the worst game ever?

  • Inspired by the documentary "Game Over", I of course watched the game.
    Unfortunately no longplay or walkthrough ... also can't understand how who can do it ????

    Conclusion ..... certainly not a great performance ..... see for yourself
    all misspellings are on purpose ........... Mattel Intellivision the best
  • For the eighty-fifth time: "No!"
    Not eating ', by no means and "I was happy to help E.T. to call home and to float away".

    Does this rumor never stop and who the hell started it?
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  • That it should be so bad wasn't even the perception at the time. The problem was that Atari had promised too much and kept too little.

    Well, this was partly due to the pressure to lose the license if the game doesn't finish on time. And Spielberg himself should have been interested in it, which did not have an optimal influence on the developers on the part of Ataris.

    But as teenagers we thought the game was halfway ok. There was MUCH worse junk out there. And even then ET was problematic, chaotic and confused, but still playable.

    If it had been under the Christmas tree for Christmas, very few of us would have said no.
    Well, it's not the kinda music that old Willy Shakespeare used to write here.
  • In my 6 weeks the programmer would have had time for it.
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  • ... and Howard Scott Warshaw (the programmer) was supposed to do that for the first time during this time! I see the problem with the people who approved the game and found it to be good, even if Warshaw of course "somewhat megalomaniac" accepted the programming assignment, although he knew from the start that he only had 5 weeks to complete Has.

    It should also be mentioned that Warshaw also programmed the classic and bestseller "Yars’ Revenge "and here you can see very well what the man would have been able to do if he had had enough time.
  • Jo, I see it that way, with the time he had it would have to be limited somehow. E.T. looked to me like E.T. was enough for me. It was just "difficult" to play. Compared to today there is more trash with a longer development time ...
  • YOU ...... "definitely never screamed home".
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  • Unfortunately I never played the game, so maybe a bit off-topic.
    But I'm very interested in retro game design. Anyone who takes a look behind the scenes will be amazed at the work involved.
    A gifted kid will do something like that with Unity from scratch in a month.
    Assembler and learning C should be encouraged, alone you go broke imho.
  • I got to know some developers (back then they were still called programmers). Almost all of them are highly gifted guys. Most of them could program assembler from the FF. And have read the books about it, just as one of us reads exciting novels.

    The companies - primarily Atari - initially treated their people more like "maintenance staff" (unfortunately this is often the case again today). There was also no mention by name. That was the main reason why Activision was raised by former Atari developers. When Atari got wind of this, they first wanted to prevent it by court order (because of "theft of intellectual property") and then later tried to smuggle appropriate clauses into the employment contracts. It didn't help them anything.

    Instead, they were then forced to treat their remaining people better. So does Howard Scott Warshaw. You have to look after your best horse in the stable if you want to win the race. It is also clear that it could not work miracles in 5 weeks and with 4K. But those above neither understood nor wanted to see it (this is happening again today, because BLWers are always technical idiots as decision-makers).

    Whereby the mesh with Pac-Man, for example, just worked. The pre-release version was thrown on the market and accepted by consumers. At ET, however, there was clearly too much to do with the license and the high expectations. The title alone was not the end of Atari, but the beginning of the end of this generation of consoles in terms of development and marketing ... IN THE USA.
    Well, it's not the kinda music that old Willy Shakespeare used to write here.
  • I think in the documentary "Game Over" everything around the game comes to a really nice end.

    and yes ... only 5 to 6 weeks instead of 6 months was time for the game .....
    the rumor "worst game" ever came about ... because just a few months later the big video game crash ... and atari went broke

    but that was not because of ET ..... in advance
    all misspellings are on purpose ........... Mattel Intellivision the best
  • In fact, E.T. one of the best 2600 games, provided you play the version in which the collision bug was fixed.
    A small bug ruined the game, only ONE !!!
    Without this error, the game is even ahead of its time, but it turned out differently,
  • @Bombermanweiss

    So I just ran around headless and didn't get anything!
    You are sure to be spoiled by today's new, easier games that take you by the hand and tell you where to go!
    I would never find the end there! Respect to all "playthroughs"!
  • You MUST read the instructions, otherwise you won't understand the game because it was ahead of its time.
    You are running around on a CUBE and each side is a screen and the screens still change their properties, which is indicated by a symbol at the top of the screen.
    One can e.g. Calling Eliot for help and so on. The aim of the game is to collect parts of the phone and be picked up by the spaceship without being caught by the government or the scientists.
    As I said, the instructions are VITAL in this game-
  • But since only 0.01% of the players read the instructions at the time and 0.05% played the patched version, the chance disappears that someone understood the game at the time.

    Today I would play the game through just to be able to say that I got through it.