What's your least favorite Pokemon


The Art of Playing Pokémon to Conquer

You're a brave trainer and you've probably won against the top 4 so many times that the marches feel like boring lectures by the teacher. You only did this to train your loyal Pokémon, and after doing them as well as you can, you wanted more. You made up your mind to fight your friends and after constantly knocking them down (or getting knocked down) Pokémon started to get bored.

But there's more to this game, something bigger than that.

Welcome to the world of strategic gaming, the art of playing Pokémon to be victorious! In this world, the 999 attack pelipper that you cheated for fun to annoy your friends is not allowed. Strategic play requires an understanding of game mechanics, team building, and combat tactics. It is no longer enough to simply use four attacks of different types and choose the one that is very effective.

Well, if we have piqued your interest, you might want to know what you need for a strategic game. Therefore, the basic game mechanics are first explained and then you will be shown how and where you can immerse yourself in the community of strategy players, the "battlers".

Basic game mechanics

"Mechanics" is the term we use to refer to the way Pokémon work. By now, you've probably managed to ignore most of the detailed game mechanics and still be successful against your friends. But in strategic play, the line between success and failure is very thin. You also need to know the detailed workings of the game mechanics and be able to take advantage of them. If you don't, you can be sure that your opponent will definitely do it.

To win a fight, you must defeat all of your opponent's Pokémon before they defeat you. Because of this, all aspects of strategic play are focused on damage - the ability to do damage, resist damage, and avoid damage. Because damage is the beginning and the end of all strategic games, you need to understand the different game mechanics that can be used to influence damage.

Attack Mechanics

These are the mechanics that affect the damage done by a particular attack in combat.

Effectiveness of the types

You probably already know it from the course of the game. Certain types of attacks do more or less damage to certain types of Pokémon. For example, ground attacks against electric Pokémon are "very effective" and cause double damage. The type of Pokémon and the type of attacks it uses are by far the biggest factors in determining how much damage an attack can do or how much a Pokémon can take. The ability of a single Pokémon or a team to deal or take damage across a variety of types is called "type coverage". Good examples at this point would be, for example, attack combinations of the types ice and electro, spirit and combat or also dragon and fire in the offensive type cover or also dragon and steel on the defensive.

Physical and special attacks

All attacks that cause harm are either physical or special. Physical attacks use the attack value to calculate damage, while special attacks use the special attack value. The attacks are divided into physical and specific according to their "execution". Physical attacks are indicated by the red icon and special attacks with the blue icon .

It is important to keep this in mind when devising a combination of attacks, a "moveset". You better not give your Simsala a psycho-blade, because although the attack earns a same-type bonus (a STAB, same type attack bonus), i.e. is increased by half, the attack will hardly cause any damage due to Simsala's underground attack.

Status mechanics

The status mechanics affect a Pokémon's ability to deal and take damage. Status mechanics refer to the mechanics behind the six status values ​​of a Pokémon. The following three terms are of particular importance for understanding the status mechanics.


Each Pokémon can have one of 25 different beings. Most beings increase one status by 10% and decrease another by 10%, with the exception of HP. In the strategic game, each Pokémon usually has one or two preferred creatures, depending on its attacks. A Pokémon that can only use physical attacks, for example, would benefit most from a "hard" being, which increases the attack by 10% and lowers the special attack that is not required by 10%. There are 5 beings that have no effect on the status values. These are "robust", "gentle", "serious", "timid" and "odd". These beings should never be used in strategic play as they do not offer any advantage. If you need all the status values, it is best to always lower the lowest, because that way you have less absolute loss. A list of entities can be found here.

Determinant Values ​​(DVs, determining values)

The determinant values, also called individual values ​​(IVs, individual values), are, so to speak, the status values ​​with which the Pokémon are born. They can also be different for two Pokémon of the same type (hence the name "individual values") and decide whether it is worth training the Pokémon (hence the name "determining values").

Effort values ​​(EVs, diligence points)

Effort values ​​denote additional status points that a Pokémon can be trained to achieve a status through targeted training.

The strategic game is based on the assumption that all players have (almost) perfect Pokémon. Analogous to competitive sports, in which the athletes always compete with the best material, the strategic game assumes that you have access to perfect Pokémon. This is hard to understand at first if you've only played during the game so far, but the important thing to know is that you probably won't get very far with your level 78 Groudon from Omega Ruby. In the strategic game, all players only use Pokémon that are graded to level 50. These Pokémon are almost perfectly EV-trained, have perfect DVs, and the best moves. Therefore, it is an absolute must to have seen through the mechanics behind the EVs and DVs.

What to Expect

The strategic game is very different from what most new players are used to. You play against human opponents who use detailed game mechanics in their favor. Being better than such opponents is very different from being better than a Nintendo 3DS. So there are a few key points in strategic play that you should definitely know.

The first thing to know is that people play to win. Even if it was enough to use Pokémon in the games yourself because they are cool, cute or your favorites, in the strategic game this is usually the fastest way to defeat. Your opponents will use the Pokémon that give them the best chance of winning, and to really keep up, you should do the same. Of course, that doesn't completely rule out the fact that you can't still use your favorites, but you should try your hand at it as an advanced player.

One of the most surprising aspects to new players is the idea of ​​swapping out Pokémon. Your opponent will no longer leave a Pokémon in play until it is defeated; he can and will take advantage of the ability to swap out his Pokémon and trade in one that works against your Pokémon. Also, don't be surprised if your opponent foresees the move and hits you with a very effective attack, most players will try to take advantage of overly obvious maneuvers.

The influence of luck in Pokémon comes as an uncomfortable surprise to many new players, and at times advanced players as well. Between direct hits, the likelihood of side effects such as burns or recoil, and attacks with an imperfect hit rate, the potential for happy or unhappy victories or defeats is everywhere. After all, everyone should accept that while victory is important, any victory in itself is meaningless. As in the Bundesliga, each team can win in every league game against another team placed above it in the table and therefore actually better; what is more important is to be successful in the long run. The best player in the world can still lose, even to newbies, but they will likely be able to take way more wins than losses.

Now that you have a rough overview of strategic play, seven lessons await you, which will introduce you step by step into our world, the world of the "battler". At the end of each lesson you will find some tasks as a self-test whether you have really understood the content of the lesson. Try to solve these tasks yourself!